This beautiful replica from the Franklin Mint celebrates Star trek's 50th anniversary. This amazing set measures 14 inches tall when assembled.
It's just too bad we can't play against Kirk, Spock and McCoy. The 32 chess pieces are precision cast: 16 are coated with sterling silver; 16 are coated with 24 karat gold. This 3D Chess Set features three main playing boards that measure 4. The particular design used in Star Trek is called Classic, and it should not be confused with Gothic a. Superba , which shows faces, or Conqueror, which are figurine. The Classic pieces are a futuristic variation of the Staunton design.
Perhaps because of their association with Star Trek, they have become the rarest and most collectible of all the Peter Ganine designs. You may search ebay for ganine classic chess , but you will rarely find a set.
However, Star Trek tridimensional sets are available with a different piece set. You can find these on ebay by searching for star trek chess or for tridimensional chess. The set used in Star Trek was a prop with no particular rules behind it. After instructions for making the board were published in the Starfleet Technical Reference Manual in , Star Trek fan Andrew Bartmess was excited about this but also disappointed that no rules were provided for the game.
So he wrote to the book's author, Franz Joseph Schnaubelt, who encouraged him to develop rules for the game himself. So, he did, and he has been selling printed manuals of the game from his own website. Although he has not published the whole rules online, he has provided a page with a partial description of the game.
Bartmess is by no means the only person to devise rules for playing a game with the equipment seen in Star Trek. In the early 's, James Dixon - , an extreme Star Trek fan who according to secondhand hearsay from an unknown source , allegedly had a breakdown and eventually died after the Star Trek reboot came out, posted his own description of the rules to a newsgroup. It is presently unclear whether this was a description of the rules published by Bartmess or Dixon's own rules for the game.
Dixon's description, reworded by site founder Hans Bodlaender, follows. Note that Bartmess has updated his rules since this time, and whether or not it was supposed to be Bartmess's rules, it will not be up-to-date with the current rules.
The three dimensional board consists of seven different levels. Three of these have size four by four, and have a fixed position; the four others have size two by two and can be moved by the players.
The position of the fixed levels looks like a staircase: each next level starts above the third row of the previous level, while the other sides of all fixed levels are parallel. The movable levels find themselves initially above the outermost corners of the upper and lower level; i.
When the movable levels go to a different spot, they will always be above or below a corner of a fixed level, with three squares extending from the level. Note that always black squares are above and below black squares, and white squares are above and below white squares. Players may, when it is their turn, either move a movable level under some restrictions , or move a piece.
A player can move a movable level when one of the following conditions is fulfilled and of course, the move doesn't leave him in check :. When he moves a movable level, there are the following choices, provided the movable level is not moved to a position already taken by another movable level:. Movement of pieces is similar to that of orthodox chess, but there are two additional rules. First, when we look to the board from above, the piece should be able to make a normal chess move to the square he wants to go to.
Secondly, each step taken, the piece can go up or down one or more levels; where going up or down a level always means going from a movable level to a fixed level or vice versa. Think of it as follows: fixed levels have heights 2, 4 and 6. Some studios tried to squeeze Trek into a genre it's not suited for. Others were just cash-grabs, like Star Trek: The Game Show, which relied on the comedic stylings of Q and his lovely female assistant Q to cover a truly soulless trivia contest.
Still, companies keep trying, from early test adventures like The Kobayashi Alternative to the crappy game version of the JJ Abrams reboot. Here are our favourites, a collection of games which at least do enough to capture the Star Trek magic, even sometimes despite themselves. There's an authentic mix of bridge banter and combat and you're doing classic Star Trek tasks, like flying to new worlds and beaming down away teams to sort out their problems.
Unlike 25th, there was also something of a running story involving a mysterious race watching the crew and seeing how they solved these problems, adding a little extra drama to the mix. Neither the combat nor the adventuring is exactly top-tier, but they made a delicious pairing that was totally in keeping with The Original Series. Elite Force is an rare case where it makes sense to turn Star Trek into a shooter. Cue the creation of the Hazard Team, just in time for Voyager to get trapped in a spaceship graveyard full of particularly troublesome trapped alien types.
The first level, set aboard a simulated Borg ship, set a great tone, right down to the Borg not reacting to your presence until triggered. Little expense was spared. The whole crew including, retroactively, Jeri Ryan voice their characters, and a real effort made to make the Hazard Team feel like a unit.
For a while, it was even suggested that the concept might be added to the show. Best of all, as well as fitting the show surprisingly well, it was a very solid shooter and by far the best action game spin-off. There are two basic ways to make a Star Trek game. Either you try and do everything, or you phaser-focus on one particular aspect. Starfleet Command goes all-in on space battles. Forget simply locking phasers and firing photon torpedoes, Starfleet Command is based on the table-top war-game Star Fleet Battles, and a brutal demonstration of just how hard it would be to lead a ship like the Enterprise into battle.
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