Valkyrie profile pc game


















But really, the game's plot presents the biggest problem. Narratively, it's a slow burn from the outset newcomer Alicia fails to inspire confidence as a heroine, and her exploits don't really get interesting until the endgame. Likewise, very little effort goes into characterizing her comrades scope the sidebar to see the sad fate of the Einherjar , making them infinitely interchangeable and weirdly disposable.

Luckily, stellar gameplay, lush audiovisual trappings, and sizable challenges easily eclipse the story line's shortcomings. The PS2 has certainly aged well. We are seeing some truly beautiful games in the console's twilight years, and Valkyrie Profile 2: Silmeria is no exception. The game's realistic visual style which looks a lot like Square Enix's upcoming Final Fantasy XII , oddly enough pushes the PS2 to the brink every environment and character impress with meticulous detail and breathtaking lighting.

You'll even spot some cool depth-of-field and focus tricks that lend the game an unexpected cinematic edge. You'll still be traversing dungeons, temples, and towns in classic side-scrolling VP1 style, but the surprising new 3D battle system might overwhelm even returning VP fans.

Those with enough patience to master its complexities will be rewarded with some of the best role-playing combat in the genre, but don't expect an easy acclimation. After a few hours of practice and a lot of dying I was darting across the battlefield, splitting up my party, and tag-teaming hordes of lizards, kobolds, and all other manner of fantasy beasts in a flurry of seizure-inducing magic attacks and flashy sword combos.

This Valkyrie Profile prequel certainly took a long time, and it's really quite amazing that one was made at all. So thank developer tri-Ace for caving in to fan demand and creating the sequel everyone wanted but didn't expect. It's funny, though, even with six years between Lenneth and Silmeria, how familiar things seem.

While obviously a design choice, the decision to Stic with side-scrolling exploration segments in towns and cities allows the developer to create beautiful 3D environments that maintain the spirit of the 2D backdrops of the original.

Shimmering, warm, and bright, Silmeria's landscapes sparkle in the glow of an almost overt use of oversaturated lighting effects.

Of course, it goes the other way once you make you way down into any of the game's wonderfully labyrinthine dungeons. Plus, a steep difficulty curve even on normal and some tricky resource management make it less of a cakewalk than most genre offerings. It's a shame developer Tose didn't take more care with this port, though. With its overwrought cinema-laden first hour, finicky controls, and notorious dearth of save points, this game wasn't designed for handhelds.

Factor in some sloppy graphical issues stretched backgrounds, blurry text, PSP-exclusive slowdown and obnoxious load times three seconds every time you go to your menu , and this version of Profile can't quite replace that pricey eBay find.

Don't let this game fool you: Underneath its fantasy fagade, LenneW is a numbers game. If you want to survive the battle at the end of the world, you must carefully maintain your characters' traits, hero levels, skills, and abilities. It's deep, but awfully complex--I spent the better half of my first few hours having almost no idea what do to. Other than a battle tutorial, the game offers little help in managing recruits, which determines your success in the game.

Once I learned mostly the hard way , though, my frustration turned into pure addiction. Yeah, it's a few years old and a tad rough around the edges With Lenneth, Square replaces the standard RPG formula of spiky-haired heroes saving the world with one of spiky-haired heroes of Norse legend saving the world. This conceit works, though, because salvaging the souls of worthy heroes i.

And while the PSP allows modem gamers to rediscover this "lost" classic since Enix did a crap job of making enough copies and advertising it originally , irritating load times, treasure chests that require an inordinate amount of fussing to open, and some ill-conceived platform elements hamper the buzz. But Lenneth's beautiful art and animation, stellar soundtrack, and unique combat system bring this title to the forefront in a field of imitators while setting the stage for the upcoming Silmeria.

Who's truly to blame for this slightly janky version of Valkyrie Profile The answer may surprise you. Just how prolific are these behind-the-scenes gamemakers?

They've already programmed 19 PSP games to date, and over the years, this clandestine development house has worked on an astonishing 1,! Navigate to the downloaded. The game will now run on the emulator and you can play the game freely. Tip: Saving games on an emulator functions a little differently. The integrated save system will not save your progress. Each chapter is further divided into periods, depending on the difficulty 16 in Easy, 24 in Normal, and 28 in Hard.

Visiting towns, dungeons, and recruiting einherjar use up periods, requiring that the player budget their available time. Once the periods in a chapter are up, the Sacred Phase begins, in which Lenneth returns to Asgard and Freya updates her on the status of the war with the Vanir and the fate of her einherjar in Valhalla.

Each Einherjar has a Hero Value, a number representing their combat strength and strength of character, and Lenneth must send einherjar with the proper hero values and skills to survive in Valhalla and keep Odin and Freya satisfied. Not sending Einherjar and opting to keep too many special artifacts awarded at the end of dungeons will lower Lenneth's Evaluation to 0, which triggers the worst possible ending Ending C. Conversely, offering artifacts instead of keeping them and sending Einherjar that meet or exceed the chapter's requirements awards a number of bonuses.

Second, to increases the number of Materialize Points that Freya grants during the Sacred Phase, which are analogous to money, as they can be transmutated into items and equipment and vice versa.

Finally, it earns powerful artifacts from Odin. It also has a group experience system: battle experience is divided among the active party members, but experience points obtained from dungeon exploration Event EXP such as solving puzzles and completing dungeons are banked for division among party members at the player's discretion. There are three difficulty levels: Easy, Normal, and Hard, with different available einherjar, dungeons, quests and mechanics.

On Easy and Normal difficulty, the starting levels of einherjar vary, while on Hard difficulty, all characters start from Level 1. To compensate, there are more dungeons available and consequently more objectives that award Event EXP. There are also three different endings. The 'B' and 'C' endings can be achieved in any difficulty level, while the 'A' ending, which completes the entire story, is only available with the completion of certain tasks in the normal and hard difficulties.

Also, the Seraphic Gate is only fully accessible in Hard. Valkyrie Profile has a unique turn-based battle system. The two sides wage battle during alternate turns, with the whole party sharing one turn and able to attack simultaneously during that turn.

Each enemy is given their own turn and do not combine attacks with one another. Each of the party members is assigned to one of the buttons on the controller Square, Triangle, Circle, or Cross. Pressing the corresponding button on the player's turn orders that character to attack. Fighters have three character-specific attacks each turn, though weapons can limit how many they can use.

Mages cast their preset offensive spells, which builds up their CT Charge Time. Charge Time replaces MP, decreases slowly on its own, and prevents casting spells when above 0. While a mage's CT decreases, they cannot perform any actions, though there are skills that allow exceptions to this. Stringing attacks together produces combos that prevent a target from defending or recovering, yield Magic Crystals and Fire Gems that increase experience and reduce CT, and add to the Hit Gauge.

Using a Purify Weird Soul causes CT to rise, so characters must wait several turns before they can perform another one. Fighters have unique Purify Weird Souls.

Mages use either multi-hit versions of their selected spells or Great Magic, elaborate versions of their selected spells that strike all enemies. Only certain scepters allow the use of Great Magic; human-forged Great Magic-capable scepters have a high chance of breaking with such use, and unbreakable ether-coated ones are extremely rare.

Damage is not capped so the party may attack an enemy until they no longer have any available moves rather than being limited to the total HP health points of the target. At the beginning of each battle, Lenneth summons her einherjar to combat.

As she is needed to keep them materialized, if Lenneth is defeated in combat, she must be revived within three turns or the party will be defeated.



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